ANAT CEO presenting at EAI ArtsIT 2024 in Abu Dhabi
A model of future making and how experimental practice, research and interdisciplinary collaborations meld together to make new systems of thought, doing and being.
ANAT CEO, Melissa DeLaney delivered a presentation at the 13th EAI International Conference: ArtsIT, Interactivity & Game Creation, in Abu Dhabi, 13-15 November 2024. Exploring the intersection of art and technology at the ArtsIT Conference, hosted by New York University Abu Dhabi, the three-day event brings together international experts in an exploration of how digital media, virtual reality, AI, and more are shaping our cultural landscape.
Melissa co-presented the panel discussion “RECIPROCITY: regenerative futures through art + science + technology collaborations,” leading into the future of the untold and yet to be made. Co-panelist Bruno Miguel Azevedo is an Assistant Researcher at the School of Engineering at the University of Minho, in Portugal. Together they explored future making and how experimental practice, research and interdisciplinary collaborations meld together to make new systems of thought, doing and being with a special focus on accessibility.
ArtsIT brings together a diverse international community of researchers, practitioners, artists, and academics from various disciplines to explore the dynamic relationship between art and information technology across a range of distinct domains. Since its inception in 2009, ArtsIT has been established as a prominent scientific platform for sharing cutting-edge research findings at the convergence of art, science, culture, performing arts, media, and technology.
Artistic practice utilising digital media serves not only as a means of analysing and critically reflecting on the influence of technology on our lives, culture, and society but also as a tool for fostering discussions on sustainability, responsibility, and human dignity.
Alongside this central focus featured topics include digital artworks and cultural heritage, audio art, games and gamification, immersive technologies, and interactive art installations. The event also highlights recent advancements that have made significant contributions to the field, including virtualisation, artificial intelligence and big data, virtual reality and the Metaverse.